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Hero Souls C++ (Unreal Engine 5)
I made this action-adventure title in Unreal Engine 5, it comprised of a boss battle similar to a Souls game. I created a stats component class and then filled that with all the stats of each character. I then created animations, traces and a lock on system.
Link to Video Demonstration: https://www.youtube.com/watch?v=OOiZxZHqJnE&ab_channel=TripleHitCombo
Link to Github Project: https://github.com/TripleHitcombo/Hero-Souls
Critter Clash C++ (Unreal Engine 5) In Development
This game is a multiplayer third-person shooter. It will have multiple modes and weapons and all be replicated for server based gameplay. Lag compensation and ping compensation are also to be added.
Link to Video Demonstration: https://www.youtube.com/watch?v=KnUHB0GHb4g&ab_channel=TripleHitCombo
Link to Github Project: https://github.com/TripleHitcombo/Critter-Clash
Paper Pirates C++ (Unreal Engine 5)
I made a simple 2D platformer in Unreal Engine 5. The game included a HUD that carried over stats across multiple levels and different collectibles, including collectibles that unlock other abilities.
Link to Video Demonstration: https://www.youtube.com/watch?v=YBvMDRzKu1w&ab_channel=TripleHitCombo
Link to Github Project: https://github.com/TripleHitcombo/Graphics-Programming-Fixed-Camera-Project
Multiplayer Plugin for Unreal Engine 5 C++
I made a plugin for Unreal Engine 5. This was to support the Critter Clash project. It allows a developer to implement a server based lobby into their project and connect it to Steam. The developer can choose how many players join, what modes they can play and more.
Link to Github Project: https://github.com/TripleHitcombo/UE5-Multiplayer-Plugin-C-
C++ Bank Machine Simulator
I created a simple bank machine interaction. It allows people to withdraw and deposit funds and check their funds. It has checks for withdrawing too much money and inputted an incorrect amount.
Link to Github Project: https://github.com/TripleHitcombo/PracticeCode/blob/main/C%2B%2B%20ATM
VR Playbox C# Project (Unity)
This project was part of a dynamic camera assignment for university. I opted to challenge myself and go out of my comfort zone by creating a VR game for the first time and in Unity engine. I created a teleportation and free movement system, as well as all manner of puzzles, including finding keys, opening drawers and doors, blowing up a wall with a magic wand and even controlling a robot with a joystick.
Link to Video Demonstration: https://www.youtube.com/watch?v=VYKlaVvcVq0&ab_channel=TripleHitCombo
Link to Github Project: https://github.com/TripleHitcombo/Graphics-Programming-3D-Project
Nexus Station C# (Unity)
A university assessment had me create a single mechanic in both Unity and UE5. For the Unity project, I created a first person shooter, where the player must defeat several robots to win. I decided to create more mechanics than needed to ensure the demo had more depth, including UI elements, animated enemies with patrol paths and animated a laser effect.
Link to Video Demonstration: https://www.youtube.com/watch?v=VYKlaVvcVq0&ab_channel=TripleHitCombo
Link to the Game: https://carljthatsme.itch.io/nexus-station-unity
Machine Learning House Price Prediction Model (Python)
Using XGBoost, I created a house price predicting script.
Link to Github Project: https://github.com/TripleHitcombo/Practice-Code-Python/blob/main/House_Price_Prediction_ML.ipynb
Machine Learning Diabetes Prediction Model(Python)
Using Supported Vector Machines, I created a script to determine a diabetes diagnosis.
Link to Github Project: https://github.com/TripleHitcombo/Practice-Code-Python/blob/main/Diabetes_Prediction_ML.ipynb
Multiplayer Rock, Paper, Scissors (Python)
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