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Dreadhurst Manor

A survival horror game developed in Unreal Engine 5, with emphasis on atmosphere and narrative. My first project, and my first publicly showcased project.

I directed this narrative-based adventure game in a group-based university project. It had puzzle elements and a time loop system. This was shown to the public at Play Expo.

A project designed to test mechanic replication and optimisation. A recreation of Superhot's core mechanics with Ray-Tracing and playable on integrated graphics. 

I made a fast paced platformer created by replicating mechanics from Total Wipeout and Fall Guys.

Abstraction

Maximum Impact

Supernot

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Created as part of a game jam. I created a game loop for a collectible based system and created enemy AI systems.

Little Guy

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Made as part of a 24 hour game jam. I created a game loop where the player must avoid jumping as a kill zone rises each time the player jumps

Saltare

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