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Dreadhurst Manor
A survival horror game developed in Unreal Engine 5, with emphasis on atmosphere and narrative. My first project, and my first publicly showcased project.
I directed this narrative-based adventure game in a group-based university project. It had puzzle elements and a time loop system. This was shown to the public at Play Expo.
A project designed to test mechanic replication and optimisation. A recreation of Superhot's core mechanics with Ray-Tracing and playable on integrated graphics.
I made a fast paced platformer created by replicating mechanics from Total Wipeout and Fall Guys.
Abstraction
Maximum Impact
Supernot

Created as part of a game jam. I created a game loop for a collectible based system and created enemy AI systems.
Little Guy

Made as part of a 24 hour game jam. I created a game loop where the player must avoid jumping as a kill zone rises each time the player jumps
Saltare
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